|
Post by Gravius on Sept 24, 2004 11:08:59 GMT -5
That's a gross generality... I've seen necromancers with blue and purple and red before. We're not just limited to black. And I wear black for a reason. Gravius wears the tattered robes of his old religion, which worshipped Noctis.
|
|
|
Post by Wallace MacBix on Sept 24, 2004 14:25:39 GMT -5
i didn't mean to offend anybody, i was just generalizing. its what most people think of when they think of a certian trade. also about my costume, i might be getting a new one sometime in the future. so leave my kilt alone, and if you ask me in game about it i do have a reason, the whole story will be posted on the "Wallace MacBix" thread when i feel like it, but basicly in a battle it was burnt to ashes and trino, out of the kindness of his heart, and not wanting to have me walk around naked made me the kilt i use now.
|
|
|
Post by Gravius on Sept 24, 2004 18:10:07 GMT -5
Wow. You make it as though I really cared if you generalized. I was just stating a fact. I guess it is very hard to disern emotion from a line of text.
Edit: Just to let you know, I wasn't being serious. ;D
|
|
|
Post by Wallace MacBix on Sept 27, 2004 14:14:59 GMT -5
okay, what about something like this. for being in a trade for a set ammount of time (mabye a year or so) or mabye just upon reaching a certain rank/certain ammount of lore, you get an inate bonus (or become eligable for it). my theory being that if your in a trade, doing it for a living for a certain ammount of time, eventually you'll become stronger/learn something new, yes i know thats what the who status/learning lore is about, but it'd be cool to get a bonus for playing for a year, or something along those lines.
vito and i were talking yesterday like mabye (yet again) giving warriors potency (I or II) just because oh all the fighting they do or mabye Fortitude, more of an abality than lore. but thinking up something for each trade would be hard. how's that sound?
|
|
|
Post by Trino on Sept 27, 2004 16:00:58 GMT -5
Okay i would love to have more actions as an alchemist but that would destroy Trino's personallity. i would love more knowledges but it is a lot for masters to change. but what would be cool if the cultures got a lore chart like trades did. mixtures of classes if you will. like a gypies will get certian ruincaster skills and bard skills... if you are one of thoses classes you get a bonus to it. maybe a cut down on ritual time or sometime. i know it is a huge change but not an impossible one. just saying it would be cool. okay any thoughts.
|
|
|
Post by Wallace MacBix on Oct 6, 2004 15:56:31 GMT -5
okay since i don't know the next time vito will be on i'll post this for him.....
he gets fire, ice, and lighting vials at rank 4, but what about earth, holy, and unholy???
also status effecting vials, like an earth vial can make someone blind for 1 minute (or less depending), kinda like a mini thrown poison.
my brain thinking now...
also what about a holy and unholy spell that does damage? if theres the 4 elements, why not holy and unholy. a way for necros and clerics to protect themselves. it doesn't even have to be at 1st rank. it could be a 4th ranker like insect swarm for druids, clerics and necros don't get any offense lore (unless you count bansih/destroy undead/control undead). but just something in general that could hurt things that aren't imune to that type of damage.
also are there holy and unholy barriers? i know there are domains but barriers i'm not too sure about. also i heard earth barrier is going to start to do damage and imperable is taking a different color. also how does the ballad lullaby work?
|
|
|
Post by Trista on Oct 7, 2004 1:29:24 GMT -5
Lullaby Ballad - Makes a person go to sleep, use no lore. Here's what it says in the rulebook...
Effect: "Deep Sleep" Target falls into a deep magical slumber for as long as the caster continues to sing. Target will not wake even if there is noise around him.
So basically if he's asleep, can't use lore or melee attacks, so you can beat on them to death.
Green Barriers are Earth damage that does 25 damage. Impermable barriers are white (can be thick white rope)
There are no holy/unholy barriers. It really wouldn't be much of use except if there are undead around and I don't even think there's stuff that vulnerable (double damage) to unholy.
Clerics would make most use of that holy/unholy spells. Necromancers are very powerful and don't really need it. Our 4th rank Prayers consist of Wither Limb, Shell, Weakness, Death and Undead Mastery. We need nothing else (unless you wanna replace Beckon Corpse, which is 5th rank...it's okay, but not the best)
Also, the holy/unholy spells would probably be like 10 damage if its like 4th rank for Clerics. They need to get rid of Anchor Spirit at 4th for Clerics. Why the hell would a Cleric spend 4 mana for Anchor Spirit, when they can find a Necromancer to spend 1 mana for it? It boggles my mind.
|
|
|
Post by Wallace MacBix on Oct 7, 2004 14:41:12 GMT -5
heh yeah that makes sense, i forgot that necros have death now, also archons recieve double damage from unholy (mabye avatars?) but yeah anchor spirt at 4th does seem pretty useless for clerics. a holy spell wouldn't be that bad.
grrr i still think warriors need to get rid of projectile proof (at 5th rank!) its so useless, it takes us 25 min compared to 10 for a ranger or 20 for an alchmist or warlock. it really is kinda useless, a master rank warrior doing what a 2nd rank ranger can. sigh i still want that fortitude ritual, even if it only lasts for a day, it'd be amazing for a master warrior to be able to have it.
also when (if they had it at one time) necors get raising ground?
|
|
|
Post by Atrus Rand on Oct 7, 2004 15:16:56 GMT -5
Well, remember that these deficits cause character interaction. If we all had what we needed, everyone would be by themselves. Since a warrior may need to see a ranger, they might become friends.
|
|
|
Post by Wallace MacBix on Oct 7, 2004 16:21:31 GMT -5
hmm i see your point, but still....a useless 5th rank ritual for a trade that only gets 10 total. i just think it could be better made, besides taking away from the warriors would mean we would have to see a ranger (not that i've ever seen a master warrior do a projectile proof ritual).
|
|
|
Post by Gravius on Oct 7, 2004 19:10:02 GMT -5
Necros get Raising Ground at third rank. It's somewhat useless, unless your goal is to raise as many undead as possible. Then I could see it being used.
|
|
|
Post by Trista on Oct 7, 2004 21:22:36 GMT -5
Raising Ground is only good for final battles....
|
|
|
Post by Wallace MacBix on Oct 7, 2004 21:26:48 GMT -5
hmmm this just hit me where all males get their best ideas, in the bathroom.....either for our order or for an npc event of andorians get like 5 trebusays and/or balistas or more, put them in a straight line and call it the Maginot Line, you know you guys would have to laugh....especialy if the Holts ever attacked again. heh it'd be amazing and if we're the ones that had it set up we wouldn't leave the sides open, a line of seige weapons and us protecting the flanks (along with more seige weapons) i love heavy weapons.... blue, robin, and surge get 3rd rank....NOW!
|
|
|
Post by Gravius on Oct 9, 2004 10:21:04 GMT -5
That last post makes me die more on the inside... please don't ever repeat that... EVER.
I don't normally think when I'm on the bathroom. I usually focus at the task at hand. So your reasoning is flawed, because the only idea that I came up with in the bathroom was how to get out as fast as possible.
|
|
|
Post by Wallace MacBix on Oct 9, 2004 18:00:57 GMT -5
which, at the time must have been the best idea that you could have come up with. also i just think that would be a perfect line of defense, with my modifications of course *insert evil laugh here*
|
|