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Post by Wallace MacBix on Sept 20, 2004 21:02:58 GMT -5
didn't know where to put this so it's going here, george feel free to move it to a new spot.
okay we all know about all the new lore shifting into the realm and into our greedy little tradesmen's hands.
some lore i think some trades should get.....
Artaisns/Warriors: Potency I (inate strength of 2), Potency II (inate strength of 3)
Artaisns/Warriors/Alchmists: Hurl (able to throw [catch?] heavy objects [with the proper strength?])
well what do you guys think
also i think sooner or later Evermore is gonna be more pumped up with masters than it is now, i think the lore tombs should be increased to 20 skills a rank instead of 15 and the ammount to rank up should be pushed up to 15 instead of 10. it'll give masters more to learn, make tradesmen even more powerful, and help keep thoese that wish to rush through the ranks at bay.
comments?
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Post by Atrus Rand on Sept 20, 2004 21:07:42 GMT -5
Good points! Very cool stuff.
/me Atrus makes this sticky!
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Post by Gravius on Sept 20, 2004 21:35:54 GMT -5
Sounds decent, but I'll go with whatever Tony has in mind. It's fun now, and whatever Tony decides I'll go with. I mean, looking at this realistically, I can't hope on being there much over the next year. So I guess I'll just come into it.
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Post by Wallace MacBix on Sept 20, 2004 21:38:53 GMT -5
yay the warrior did something smart!
also guy, vito, and i were talking about this today after band. either a ritual or an action that could "reflect" spells back at the user. for an action it would work against actualy thrown spells and you'd need a shield. guy said it should be a ritual that reflects true aims back at the user and should cost one more component than mana misdirect and be 5th rank. i personaly would love to block a firestorm with my shield and "reflect" it back at the caster.
heh, take that mana users. (j/k)
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Post by Atrus Rand on Sept 20, 2004 21:41:52 GMT -5
This thread name really makes this site worth while!
(Image removed! Bye-bye bandwidth!)
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Post by Gravius on Sept 20, 2004 21:51:34 GMT -5
Yeah, like that will ever happen Bix. You can block them. Leave it at that.
And that's actually really amusing, Atrus.
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Post by Trista on Sept 21, 2004 1:19:33 GMT -5
The problem with changing all that stuff to 20 skills vs 15 is a MAJOR change. Tony would have to release new lore in-game as well and change everyone's character card around. It would be too much of a hassle. I mean, Tony is making far too many changes as it is. Yeah, it's for the better, but still.
For instance, since I've been here (and alot of this applies to you) Tony has changed alot. EPII, used to be 15 damage, now it's 10 and EPIII used to be 25 damage but now its 15. EP II and EPIII are not mana efficient anymore.
Kill Shot and Critical Shot. Rangers aren't supposed to be killing machines. Critical shot I can see happening, but Kill Shot is not for Rangers, even though they are the only class with sureshots. Rangers are supposed to be trackers, not killers.
Preservation. It's good that it added alot of months, it makes it worth while to get an expensive vial/elixir/paste.
Necromancers and Druids used to have a 2nd rank knockback. That was changed to True Aim. Very good thing because Clerics have 2 true aims. One at 3rd and one at 5th.
Corspespeak and Spiritspeak are now just speak. Very awesome.
Anchor Spirit getting switched to first rank. 2nd rank anchors was just ridiculous. Especially for a cleric at 4th rank anchors!
Death instead of Open Wounds. Death is an ok spell, but it can be dispelled. Open Wounds was just way too situational to use.
Negate. Wow. Enough said. (Wizards were powerful before Negate, now they are 10 times better)
Juggernaut - Very, very spiffy. Fortitude just sucks as a ballad. As an ability it rocks!
See, everything is changed for a reason. Either not balanced or it's too powerful. Mystic Realms will never be like it was 5-7 years ago. Here's some of the stuff people used to get.
Warlocks - Shields. Not bucklers....Shields. They could use either a buckler OR a shield.
Warlocks - Body Cast (as a knowledge) use your body to use spells. Stand next to a healer and you can dominate EVERYTHING!
Spell Casters (not sure which ones, I think Necromancers only actually) - Hallowed Ground. A ground of ANY spell in the game. Dominate, Windgust etc. and since the recipient is the ground, it can be insta casted with 2 ritual powders instead of a 25 minute ritual.
Bards - Dischordance. Wow! 1 damage per verse and it was only a first rank ballad.
Necromancers - Had a "wither" spell at every rank. Wither tongue was first rank.
See, these are just some examples. Mystic Realms will never be this way *ever* again. It's too powerful. But your ideas are always appreciated and if we come up with a really, really good idea, I can talk to Tony about it.
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Post by Wallace MacBix on Sept 21, 2004 22:15:46 GMT -5
i thought that hallow ground was a warlock ritual (though not sure).
also you forgot sirens song for bards- the target must walk towards the bard using the most fatal lore on anyone in their path to the bard and when they get there they just sit down. or something like that.
is resonance still in the bard tree? i heard some people say it was, some say its not, and i'm just curious.
also i know tony put a lot into this, and MR is WONDERFUL its a home away from home, a safe haven, heck i could go on. i love it, and i talk about it daily. hmmm just we like making things up if we could, just for the fun of it, and if any of our ideas are liked we'd love it.
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Post by Trista on Sept 22, 2004 22:28:27 GMT -5
Resonance is still a bard ballad. It's 5th rank. It destorys target weapon. Siren's Song descripition is still in the rule book but not in a ballad form (don't ask) that's why I didn't mention it. And no. Warlocks weren't the only ones for Hallowed Ground, I know for a fact Necromancers had it, so it was probably for all spell casters and if not, just for priests.
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Post by Wallace MacBix on Sept 22, 2004 22:52:43 GMT -5
yet again my brain thought of some somewhat far-fetched somewhat useless lore, but thats what this thread is about.
a ritual that would make you have fortitude (all melee does 1 dam)
a ritual that would make you unstoppable or unmoveable (or both), basicly a ritual form of the jujernaut ballad
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Post by Trista on Sept 23, 2004 12:28:00 GMT -5
Ehhh. I don't know. Bards would probably be the only ones to get it and it would be hard to replace it because bards have very good ritual skills, especially at 3rd rank. I think it would be kind of useless because bards can just sing juggernaut. It's only 1 mana.
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Post by Wallace MacBix on Sept 23, 2004 15:05:42 GMT -5
i know, i was actualy thinking of it as a ritual for either artasins or warriors, mabye caliviers becuase they usually take the brunt of the hits and they could find a way to "toughen their skin" so they recieve less damage or something like that. yet again just me day dreaming, but its nice to think up new things, just in case 20 lore ever does become the standard instead of 15, yet again i know most of it isn't that great, but come on people i'm running out of ideas, post some stuff you'd think be cool for your or any trade to have.
Edit: oh also a bard isn't always around
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Post by Trista on Sept 23, 2004 19:28:23 GMT -5
Theres always bards around, you just don't know about it. Marina (my friend Sue is one)
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Post by Wallace MacBix on Sept 23, 2004 20:59:46 GMT -5
your right about that. bards don't have many disguning features about them, like artasins/warrior/calivers have big weapons and shields, necromancers wear (basicly) all black, alchmists have throw weapons, ect. it did really scare me that there were more bards at inverness (6) than warriors (2).
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Post by Trista on Sept 24, 2004 1:26:38 GMT -5
There you go :-P Trista doesnt wear black...used to but not now :-) I think that I'm actually going to get yet another costume and it's gonna be purple and red hehe. I have to talk to some of my friends about that because they sew.
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