Post by Atrus Rand on Feb 5, 2005 22:15:07 GMT -5
Imagine a game like this:
A Japanese Woman's Child is murdered and she commits suicide. And some shmuck decided it would be a great idea to dig up her child's grave. In a nutshell, this woman's spirit is ticked off.
Enter your group. A bunch of guys with nothing better to do than go into the house and make a news report about how the house is haunted. And more importantly, the amazing frescos the woman painted before she died.
No game is complete without characters. Since I could name the characters any way I wanted , and the origional names were Japanese names "Takahashi, blah, blah" (The game is in english, but it takes place in japan.) I decided to name the characters thusly:
Character 1: The detective : Steven
The one who calls the shots, and the host of the filmed report. He was in charge of how the show would go. But things never got off to a good start...
Character 2: The Camera Man : George
Sporting all kinds of photography equipment, this character was going to film the event on his video camera.
Character 3: The Medic : Dennis
Having an abundant (read: Infinite) supply of curing supplies. He can stop curses, poisons, fear, and even freezing.
Character 4: The Set Designer : Daniel
Hired to make sure everything looked good for filming, he has a useful Vacuum. To clean up the frescos when they find them. (No dust now.)
Character 5: The Girl : Sandra
She was brought with the group since she has the key to the gate and multiple parts of the mansion. She willingly came since she wanted the truth about what happened in the horrible place discovered.
Gameplay is very strategic. Each character can be controlled seperately by switching between them and parties can be made up to 3 people, since splitting up would be suicide. Each character has a useful item which must be utilized at different points of the game. Such as when a character is attacked and frozen, Dennis must come running to heal them. But what if dennis becomes frozen? Another character must make it to him and use his medpack for him.
The house is not without dangers. Monsters lurk at every turn, and things are not as they seem. Sometimes chandeliers may decend upon you, giving you only a sliver of a second to respond and act. Your characters at some points must put their faith ahead of them and pray to make things happen. (This also makes monsters weaker.) Healing items are limited and should be used wisely. And each person only can carry as much as they can hold. (Important item in pocket, two items under the arms, and a weapon in a hand.)
Characters that die, die. Period. You can mourn, but no more. You'll have to find a replacement Item too, which takes up your meager inventory space. This also effects which ending of the game you get.
Fighting your way out of the mansion is hard, and depending on how you move, you'll get attacked differently. When travelling in teams, you will have the team to fight with you. If travelling alone, you're on your own. And if you get a monster that too tough for your three characters, you can call out and actually make the other characters move towards the battle and join in for a monster beatdown.
Another thing about battles. Sometimes the weapons you have don't work as well as some of the items you have.
The game is full of puzzles and some intresting dialogue as well. I give it a 5/5!
Now here's the kicker. Imagine what system this is on.
Get ready.
The game is actually on the NES. Sweet Home was released by Capcom years before Resident Evil, and still has the same gameplay! (Even opening doors has a cinema of the door opening and your heart beating.) I would totally recommend picking up this game. But that might be hard since it was released in Japan. But some people thought the game was too good not to be released. So in 2000, they completely translated the game and released it as a ROM. If you have an emulator, pick this game up now. It's most definately worth it.
SYSTEM: NES (EMU ONLY)
GRAPHICS: Very well done for an NES. 5/5
SOUND: Some of the music is amazing. Although when wandering, the music tends to be repetitive. 4/5
GAMEPLAY: When a character gets poisoned, and I resond and accidentally break the bridge I just made on the way and have to have someone else come and save him so they can save the other guy in an exciting fast paced sequence, and I'm shaking afterward. That's good. 5/5
OVERALL: Put together excellently and translated by a great group of people. I'm still playing it. Still. 9/10
SCREENU SHOTUS:
The Origional Japanese Cartridge
Two of our characters (Daniel and Steve) have survived another onslaught. But who is this man?
Steve, Sandra, and Daniel move through a basement.
The characters are attacked!! (Also you can see the origional Japanese names here.
A Japanese Woman's Child is murdered and she commits suicide. And some shmuck decided it would be a great idea to dig up her child's grave. In a nutshell, this woman's spirit is ticked off.
Enter your group. A bunch of guys with nothing better to do than go into the house and make a news report about how the house is haunted. And more importantly, the amazing frescos the woman painted before she died.
No game is complete without characters. Since I could name the characters any way I wanted , and the origional names were Japanese names "Takahashi, blah, blah" (The game is in english, but it takes place in japan.) I decided to name the characters thusly:
Character 1: The detective : Steven
The one who calls the shots, and the host of the filmed report. He was in charge of how the show would go. But things never got off to a good start...
Character 2: The Camera Man : George
Sporting all kinds of photography equipment, this character was going to film the event on his video camera.
Character 3: The Medic : Dennis
Having an abundant (read: Infinite) supply of curing supplies. He can stop curses, poisons, fear, and even freezing.
Character 4: The Set Designer : Daniel
Hired to make sure everything looked good for filming, he has a useful Vacuum. To clean up the frescos when they find them. (No dust now.)
Character 5: The Girl : Sandra
She was brought with the group since she has the key to the gate and multiple parts of the mansion. She willingly came since she wanted the truth about what happened in the horrible place discovered.
Gameplay is very strategic. Each character can be controlled seperately by switching between them and parties can be made up to 3 people, since splitting up would be suicide. Each character has a useful item which must be utilized at different points of the game. Such as when a character is attacked and frozen, Dennis must come running to heal them. But what if dennis becomes frozen? Another character must make it to him and use his medpack for him.
The house is not without dangers. Monsters lurk at every turn, and things are not as they seem. Sometimes chandeliers may decend upon you, giving you only a sliver of a second to respond and act. Your characters at some points must put their faith ahead of them and pray to make things happen. (This also makes monsters weaker.) Healing items are limited and should be used wisely. And each person only can carry as much as they can hold. (Important item in pocket, two items under the arms, and a weapon in a hand.)
Characters that die, die. Period. You can mourn, but no more. You'll have to find a replacement Item too, which takes up your meager inventory space. This also effects which ending of the game you get.
Fighting your way out of the mansion is hard, and depending on how you move, you'll get attacked differently. When travelling in teams, you will have the team to fight with you. If travelling alone, you're on your own. And if you get a monster that too tough for your three characters, you can call out and actually make the other characters move towards the battle and join in for a monster beatdown.
Another thing about battles. Sometimes the weapons you have don't work as well as some of the items you have.
The game is full of puzzles and some intresting dialogue as well. I give it a 5/5!
Now here's the kicker. Imagine what system this is on.
Get ready.
The game is actually on the NES. Sweet Home was released by Capcom years before Resident Evil, and still has the same gameplay! (Even opening doors has a cinema of the door opening and your heart beating.) I would totally recommend picking up this game. But that might be hard since it was released in Japan. But some people thought the game was too good not to be released. So in 2000, they completely translated the game and released it as a ROM. If you have an emulator, pick this game up now. It's most definately worth it.
SYSTEM: NES (EMU ONLY)
GRAPHICS: Very well done for an NES. 5/5
SOUND: Some of the music is amazing. Although when wandering, the music tends to be repetitive. 4/5
GAMEPLAY: When a character gets poisoned, and I resond and accidentally break the bridge I just made on the way and have to have someone else come and save him so they can save the other guy in an exciting fast paced sequence, and I'm shaking afterward. That's good. 5/5
OVERALL: Put together excellently and translated by a great group of people. I'm still playing it. Still. 9/10
SCREENU SHOTUS:
The Origional Japanese Cartridge
Two of our characters (Daniel and Steve) have survived another onslaught. But who is this man?
Steve, Sandra, and Daniel move through a basement.
The characters are attacked!! (Also you can see the origional Japanese names here.