Post by Wallace MacBix on Jan 24, 2005 2:45:26 GMT -5
okay thinking about what you said nop i've been putting some thought into an action a race deal and here's what i've come up with and i have alternatives in parenticies and a small explination for my choice.
Rager Beard'on: Parry (Crt. Strike/mabye a shatter) - Strong, Cabable Fighters/Military Men
Civilian Beard'on: Knockback (Stun) - Mine workers who are strong and used to hitting hard
Deep Elf: Sure Shot (Elude Shadows) - Able to have aim in the dark (able to slip away in the dark)
High Elf: Crt Shot (Willpower) - Long bows are cabale of more damage and elfs use their bows the most (refinded culture lets them have stronger mental defense)
Low Elf: Crt Shot (Eldue Woodlands) - same as above (from working in the forest they are able to know short cuts and ways to stay hidden)
Sea Elf: Disarm (Ctr Throw) - Being refered to as pirates they are good at close sword fights and able to knock the swords out of other's hands (my own invention, causes a thrown weapon to do +2 damage, because Sea Elfs can live off of harpoons)
Ancient Path: Break Limb (Stun) - strong and from young fight with sticks and stones.
Andorian: Parry (disarm) - master swordsmen able to use their rapiers effiecntly
Asgarn: Slice Limb (Strength) - Strong men with big axes (strength is needed to wield such heavy weapons)
Bedouin: Willpower (Stun) - a strongly religious people mostly devoted to Karthas (during skermishes between themselves their is rarely death and also when their land is invaded they are able to quickly desptach invaders)
Coventry: Waylay (Dodge) - their cities have much crime and muggings (quickly being able to get away through a busy city)
Dale: Elude Woodlands (Crt. Shot) - Used to tracking animals through the woods they have developed their own abailty to run through the woods to disapear (they use a bow from an early age and develope the strength needed to deal extra damage with it)
Gypsy: Dodge (Strength) - Festive and dancing has increased their ability to move (Repetive dancing day after day as well as chores has increased their strength)
Highlander: Hero Stand (Slice Limb) - Between Brave Heart and the woading they use to cover their face to send them into a frenzy (Really big sword, really scary people, just look at Ian Bruce on page 59) (You fool!)
Holt: Slice Limb (Pary): Race based on military, used to an imnese ammount of fighting
Kelt: Crt. Strike (Hero Stand): Bold strong fighters (believe in showing courage and try to "over-awe the enemy")
Lundelle: Willpower (Stun) - Thanks to the many religions practiced Lundellens have a keen mind (The well trained military is able to keep peace through force)
Mongorian: Dodge (Hero's Stand) - With fluid motion and great mobility they are able to avoid stikes (Ever see The Last Samuri? also because of their duty and sense of honor they are willing to die for a cause they believe in)
Plainspeople: Sure shot (Elude Woodlands) - Training with a bow from a young age they are exclent shots (living in the woods enables them to know trails and how to slip away unoticed)
Klacton: Parry (Willpower) - Their strong hide is cappable of absorbing a blow (Even though they don't share a hive mind they still have much mental resolve)
Minataur: Break limb (Knockback): A strong race and with mastery over their hammers
Orc: Strength (Slice Limb) - Orcs value strength above all are and are very muscual (With their strength they are able to drive their axes through the flesh of their victums)
Pythian: Shatter (Knockback) - through the use of their polearms they are able to deliver strong blows to anything in thier way
Rakkarin: Dodge (Pursue) - cat like reflexes (keen senses)
Weetle: Pursue (Eluede Woodlands) - Keen senses (Small stature and abiltiy to keep low to the ground)
if i left any races out or any changne is my idea give it a post
Rager Beard'on: Parry (Crt. Strike/mabye a shatter) - Strong, Cabable Fighters/Military Men
Civilian Beard'on: Knockback (Stun) - Mine workers who are strong and used to hitting hard
Deep Elf: Sure Shot (Elude Shadows) - Able to have aim in the dark (able to slip away in the dark)
High Elf: Crt Shot (Willpower) - Long bows are cabale of more damage and elfs use their bows the most (refinded culture lets them have stronger mental defense)
Low Elf: Crt Shot (Eldue Woodlands) - same as above (from working in the forest they are able to know short cuts and ways to stay hidden)
Sea Elf: Disarm (Ctr Throw) - Being refered to as pirates they are good at close sword fights and able to knock the swords out of other's hands (my own invention, causes a thrown weapon to do +2 damage, because Sea Elfs can live off of harpoons)
Ancient Path: Break Limb (Stun) - strong and from young fight with sticks and stones.
Andorian: Parry (disarm) - master swordsmen able to use their rapiers effiecntly
Asgarn: Slice Limb (Strength) - Strong men with big axes (strength is needed to wield such heavy weapons)
Bedouin: Willpower (Stun) - a strongly religious people mostly devoted to Karthas (during skermishes between themselves their is rarely death and also when their land is invaded they are able to quickly desptach invaders)
Coventry: Waylay (Dodge) - their cities have much crime and muggings (quickly being able to get away through a busy city)
Dale: Elude Woodlands (Crt. Shot) - Used to tracking animals through the woods they have developed their own abailty to run through the woods to disapear (they use a bow from an early age and develope the strength needed to deal extra damage with it)
Gypsy: Dodge (Strength) - Festive and dancing has increased their ability to move (Repetive dancing day after day as well as chores has increased their strength)
Highlander: Hero Stand (Slice Limb) - Between Brave Heart and the woading they use to cover their face to send them into a frenzy (Really big sword, really scary people, just look at Ian Bruce on page 59) (You fool!)
Holt: Slice Limb (Pary): Race based on military, used to an imnese ammount of fighting
Kelt: Crt. Strike (Hero Stand): Bold strong fighters (believe in showing courage and try to "over-awe the enemy")
Lundelle: Willpower (Stun) - Thanks to the many religions practiced Lundellens have a keen mind (The well trained military is able to keep peace through force)
Mongorian: Dodge (Hero's Stand) - With fluid motion and great mobility they are able to avoid stikes (Ever see The Last Samuri? also because of their duty and sense of honor they are willing to die for a cause they believe in)
Plainspeople: Sure shot (Elude Woodlands) - Training with a bow from a young age they are exclent shots (living in the woods enables them to know trails and how to slip away unoticed)
Klacton: Parry (Willpower) - Their strong hide is cappable of absorbing a blow (Even though they don't share a hive mind they still have much mental resolve)
Minataur: Break limb (Knockback): A strong race and with mastery over their hammers
Orc: Strength (Slice Limb) - Orcs value strength above all are and are very muscual (With their strength they are able to drive their axes through the flesh of their victums)
Pythian: Shatter (Knockback) - through the use of their polearms they are able to deliver strong blows to anything in thier way
Rakkarin: Dodge (Pursue) - cat like reflexes (keen senses)
Weetle: Pursue (Eluede Woodlands) - Keen senses (Small stature and abiltiy to keep low to the ground)
if i left any races out or any changne is my idea give it a post