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Post by Wallace MacBix on Apr 27, 2005 22:16:40 GMT -5
do instruments with the Instrument ritual gain solid blows? or is the only way to stop the effect of the ritual to use the Dispel Magic ritual? also if you can destroy the item with solid blows does that mean you can use the Repair ritual to fix it, or is it like a door and anyone can fix it.
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Post by Wallace MacBix on Apr 29, 2005 13:01:21 GMT -5
next question,
say a Flame Hound and Wallace are in battle. the Flame Hound goes, "woof, woof, ruf, woof, woof, ruf, woof, woof, ruf" (i think thats their verbal) and than uses its claw to Flare Wallace. Wallace Parry's the blow and the Flame Hound Holds the Flare and decides to throw a packet instead. Has the Flame Hound expended 2 mana or just 1?
my question being, when you cast a spell (through Weapon cast, or a claw) and its parried and the caster holds the spell to cast again. when they cast are they expending more mana, or is just the inital casting count?
2nd question.
when holding a spell can the caster call other actions (exp. crt. strike, stun, knockback), that are not realted to the spell at all. Ex. "Holding Fireball 1." (Parries an attack). "Holding Fireball 2." (Crt. Strikes an enemy). "Holding Fireball 3." (Stuns enemy). "Holding Fireball 4." (Weapon cast Fireballs enemy).
3rd Question.
if you have more than one Weapon Cast, can you Weapon Cast a spell and have it Parried than you begin you Holding. If you Weapon Cast it again and it is Parried again do you start your Holding count over or do you continue where you left off?
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Post by Wallace MacBix on May 4, 2005 23:22:05 GMT -5
okay, last month i heard an older player talking about one of my previous questions. i didn't get the whole thing, but someone was Knockbacked and he started Fending, stoping them from going past him.
so i guess this means since Fending also stops people from aproaching you and it takes effect after the Knockback/Repel its almost like Footsnareing someone. the last thing to act on the person takes effect.
so now i can stop people from getting Knockedbacked into Razor Wire with just a Fend.
1 question answered, many more to go.
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Post by Rain on May 5, 2005 12:02:18 GMT -5
When you're holding a spell you're consentrating on keeping it there, so you can't call any other actions (I think)
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Post by guyphillips on May 9, 2005 17:20:45 GMT -5
well, no, they don't gain solid blows. most items, unless otherwise clarified in the back of the rules book, have five solid blows. so in effect, ANYTHING (within the realm of common sense) can be destroyed by beating on it.
as for the repair ritual, you can repair any item with it.
but as for fending stopping a knockback... i think that was improperly clarified. i'm gonna look that one up.
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Blik
-Learner-
Posts: 23
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Post by Blik on May 14, 2005 20:15:52 GMT -5
well, no, they don't gain solid blows. most items, unless otherwise clarified in the back of the rules book, have five solid blows. so in effect, ANYTHING (within the realm of common sense) can be destroyed by beating on it. as for the repair ritual, you can repair any item with it. but as for fending stopping a knockback... i think that was improperly clarified. i'm gonna look that one up. Fending will not stop a knockback. The knocked back character CAN avoid the Fending by moving at an angle.
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Blik
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Posts: 23
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Post by Blik on May 14, 2005 20:18:38 GMT -5
next question, say a Flame Hound and Wallace are in battle. the Flame Hound goes, "woof, woof, ruf, woof, woof, ruf, woof, woof, ruf" (i think thats their verbal) and than uses its claw to Flare Wallace. Wallace Parry's the blow and the Flame Hound Holds the Flare and decides to throw a packet instead. Has the Flame Hound expended 2 mana or just 1? my question being, when you cast a spell (through Weapon cast, or a claw) and its parried and the caster holds the spell to cast again. when they cast are they expending more mana, or is just the inital casting count? Part 1: Once the verbal is started, the mana is considered expended. By not casting, the mana is wasted. If the flame hound touchcast then the first mana is expended. In order to start again, the flame hound MUST do another verbal and then may throw a packet. It may not just throw a packet after the Parry.
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Blik
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Posts: 23
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Post by Blik on May 14, 2005 20:19:52 GMT -5
next question, 2nd question. when holding a spell can the caster call other actions (exp. crt. strike, stun, knockback), that are not realted to the spell at all. Ex. "Holding Fireball 1." (Parries an attack). "Holding Fireball 2." (Crt. Strikes an enemy). "Holding Fireball 3." (Stuns enemy). "Holding Fireball 4." (Weapon cast Fireballs enemy). Part II No. Otherwise the mana would be expended and they would have to start again.
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Post by Wallace MacBix on Dec 15, 2005 16:36:04 GMT -5
okay heres lots of questions that i just want to be sure of.
1) is armor destroyed when your torso is hit with razor wire (enough so that it kills you)
2) can a balista be mounted on a woden rotating plank large enoguh that the balista is mounted to the wood, the balista just moves as the plank rotates.
3) do ballads have to be in english? (i have a friend who is instersted in being a gypsy bard, but only because she knows some real gypsy ballads. so now is she allowed to sing in another language as long as the target knows what ballad is being sung on them?)
4) when you reach armor 4 does each form of extra protection (helm, legs, arms) need their own iron ore card and need to be fashioned by an artasin (i saw someone with aromor like that at last years fantasy fair, and i'll be there in a couple of months so i'm just curious)
5) what happens when you are footsnared over water (ie either swiming or flying over) are you sucked to the bottom and start drowning, or does it not have an effect because your over water?
6) does the nulify glyph destroy all perminate rituals (marriage, kinship, helderic induction, ect.)?
7) is there anything that is not stopped by armor IV and V. i already know about assinate. yet in the erata i think it says something wrong, now i'm going from memmory but i believe it says that armor stops all projectile actions, and it says it both under kill shot and crit. shot. so does that mean that armor stops crit shot? or is it just a typo (because if it stops crit shot. it should stop sure shot too, and that just doesn't make any sense.
8) how exactly do conversion and mana to body work? is it half of your mana goes to body (with 1/2 expended), or half of half (1/4) goes to body (with 1/2 expended). and do they work the same, or is one differnt then the other?
Example: Tradesmen has 16 mana, 1/2 of their max (8) is converted to Body and is expended, but they have 8 left so they can preform the other ritual and have 1/2 of their new max mana (4) converted to body and they are left with 4 mana and 12 new body.
or.....
Tradesmen has 16 mana, 1/2 of their max is expended (8) and of that 1/2 is converted into body (4) so there is 8 mana left and they have gained 4 body, then if the other ritual is preformed the 8 mana gets cut in half (4) and of that 1/2 is converted into body (2), so now the tradesmen has 4 mana but only 6 extra body.
so its a big difference and this has been an on going thing i've been trying to figure out, cause people say one thing and the book says another and other people say something else. so i'm just confused.
know its a lot...heh... i've had a while to think up a bunch.
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Post by Wallace MacBix on Dec 15, 2005 16:45:50 GMT -5
ah the last, and most confusing question in my mind.
in what order do things take effect: Armor, Runes, or Rituals?
now i know that people say runes come first no matter what, but it doesn't make any sense. example i have armor 5 on, and manna misdirect, and a Uruz (anti-necromancer rune) now if a necromancer true aims a fatigue i think the mana misdirect would work first, because the spell never has a chance of hitting me.
another example i have Jeer (anti-poison rune) and i have armor on. now armor stops poison, so if i'm hit with a poison and the armor would stop it i don't see why the rune would activate because the poison doesn't have a chance to enter my blood streem.
just 2 more: i have the anti-melee action rune (don't know name) and i have armor V, i get cleaved but the armor would keep it from doing anything, so that means no physical harm would come to my body so does that mean the rune won't go off?
final example: i have iron cranium, armor IV (with a helm and armor points remaining), and thursize (anti-suprize action rune). now if i get waylayed, what goes off first? the armor keeps my head safe, then my head can't be hurt because it's ironed, so either way there would be no effect on me so does that mean that the thursiaze wouldn't go off?
basicly i'm confused to why a rune would go off if it the action that was preformed against you wouldn't have any effect.
i mean in my own personal oponion armor should come first, then rituals, then lastly runes, this way they protect your actual body.
but i'm asking because i'm not sure. thanks.
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Blik
-Learner-
Posts: 23
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Post by Blik on Dec 15, 2005 17:45:40 GMT -5
1. Yes 2. No. 3. Yes. 4. What did the rule book say? 5. You are stuck on the bottom for the duration. Read the rule book on drowning. 6. No. 7. I'll get back to you. 8. Body to Mana/Mana to Body - 1/2 of your present (x) is converted to 1/2 of that total. Think of it as a its cost 2 to get 1 and you can only spend half of what you have. Odd numbers for subtraction round UP. Odd numbers for adding round DOWN.
You need to ask your Armor/Rune/Ritual Question on the MR Board. But, why would you get the rune against waylay, when you have both Iron Cranium and Helm? Waste of Silver.
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Post by Wallace MacBix on Dec 15, 2005 20:30:14 GMT -5
thanks for all the answers,
and for 8 that means that mana to body/body to mana are both 1/4 of max converted with 1/2 of max lost, is conversion the same way?
oh and i'd get thurizasz because of you pesky 4th rank and master rank rogues, and goblins: assinate.
but i'd just like to make sure that what seems logical would be right, caues with iron cramium/a helm would mean that thurizasz would be reserved exclusivly for an assinate, which is the way i would like it.
i'll post it on the MR site now.
thanks again fred, i'll check the rule book about the armor thing when i get the chance.
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Blik
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Posts: 23
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Post by Blik on Dec 15, 2005 22:08:45 GMT -5
Yeah, you forgot slice vitals then assassinate. Nice combo. 1 blows the rune the other kills you.
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Post by Trino on Dec 15, 2005 22:47:56 GMT -5
Last time i check on the mana to body and body to mana, which was november, it was a 1/2 converstion. While the Alchemist converstion was a 1/4 converstion. I was also told they were stackable. I ask restagar (mind the spelling) the beard'on warrior about this and that is what he told me.
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Post by Wallace MacBix on Dec 16, 2005 1:54:56 GMT -5
Yeah, you forgot slice vitals then assassinate. Nice combo. 1 blows the rune the other kills you. since when has slice vitals been a suprize action? also i thought it was stoppable by armor, or at least a parry. and 3rd Deenglow told me that Iron Heart protects against slice vials, is that true?
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