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Post by Wallace MacBix on Oct 24, 2004 18:41:19 GMT -5
this thread can be for anyone who ever thought of something and wasn't sure if it was allowed or not. i thought mabye some older, more experienced memebers could give us the answers we seek.
i'm curious about wearing armor down (ie wearing plate mail or chain mail for armor I or II) so we can get used to the weight and all. if we're wearing plate mail (normaly armor V) as armor I can we still polish it, to recieve 2 points of armor?
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Post by guyphillips on Oct 24, 2004 21:20:11 GMT -5
yes, that is perfectly legal. you can bring in a suit of warwick plate complete with sallet and have it made as armor I. however you are equally allowed to take that item card off when you are able to wear armor II and have the suit remade as amor II. this does NOT mean that your armor I is gone, it just has no phys-rep.
as for polish armor, if the armour is metal out of game, it can be polished. simple as that.
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Post by Wallace MacBix on Oct 25, 2004 15:37:04 GMT -5
sweet.
okay what about this, what exactly can strength be used for and what can't it be.
i know you can strength yourself off of spider web. i know you can have dobule the strength of an object to run with it. i know you can strength to stop a disarm. and also it can be used against a sieze. and it increases the ammount of solid blows from shatter.
but i'm not too sure if there have been any errat chnages from the last time i've seen a book. can a strength be used against a drop vial? the drop item glyph? can you strength disarm to make the person need that much more strength to hold on to it?
and also for all the above mentioned when does iron grip take effect and when doesn't it? just some debates and looking in the rule books about all the things mentioned above and realized that its probally one of the most confusing actions.
now this i'm not too sure if its allowed or not. if your using florentine and you have 2 fends to use. can you have a fend on either side of you thus protecting yourself from all melee actions? or must the fend be directly in front of you? also if you can flortine fend yourself would you be able to move?
what can you willpower? is it just dominate, the subserviance ritual, and 1 minute of torture?
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Brian K
-Scholar-
I'll show you crazy!
Posts: 64
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Post by Brian K on Oct 25, 2004 19:16:37 GMT -5
You named essentially all the uses of strengths I'm aware of.
Iron Grip takes effect on the following; Disarm, the Drop SP&P, the Drop vial, and the Attract Arms glyph
Exact wording on fend: stops all attacks from the front or sides, but can still be attacked from behind. You can only move laterally in a fend.
Willpower: Allows the user to negate the effects of one mental attack...Willpower can be used against all mind-affecting attacks or forms of control to include rituals, glyphs, SP&P's and ballads...it will not work against hypnosis or poisons. Ballads it can be used against: Becalm Beast Foible Freewill Lethargy Lullaby Siren's Song Song of Command Still Thy Chatter Glyphs it can be used against: Beast Mind Destroy Beast Destroy Form Destroy Summoned Destroy Undead Fury SP&Ps it can be used against: Banish Beast Mind Command: Animal, Aquatic. Archon, Avian, Demon, Elemental, Insect, Plant, Spirit, Reptile, Undead Damnation Destroy Undead Dominate Emotion Forget Sleep Terror Undead Mastery
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Post by Atrus Rand on Oct 25, 2004 19:32:11 GMT -5
I wish I had WillPower, I get BeastMinded every other month. It would be nice to learn. I have to check if Rangers can get it.
Altar: Just... Hit him, and he'll follow you. Gravius: Ok... [Smack] Atrus: RAAAA!!!! Gravius: Ahh!! [runs]
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Post by Wallace MacBix on Oct 25, 2004 22:28:10 GMT -5
i know how normal fending works but i was just curious if we could have two different fendings going on at the same time, one with each weapon in a flortine set, thus providing 360 degree of cover. and i had no idea you would will power all those things, i guess this means that your willpowers aren't usless after all.
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Post by guyphillips on Oct 25, 2004 22:46:00 GMT -5
quick note on erratas:
willpower no longer works against beast mind as that has been changed from a mental to physical effect. i know, i know, it even has the word mind right in the name. i dont make the rules, i just cry because of some of them.
and almost all of those are against things of alternate forms. things that i try to avoid at all costs.
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Post by Wallace MacBix on Oct 26, 2004 19:38:26 GMT -5
okay i was just going to post the same thing, remembering a certian low elf complaining that he couldn't will power a beast mind, oh well a sheild is always the best thing there, or just plain dodgeing them, glyphs stay clear of, i don't understand why they aren't used more, they are very effective, especially the higher ones. as for ballads......ummmm either run or kill the bard quick, both of which could be hard to do if its a good bard.
can a heavy weapon be mounted on a moving vehical/cart thingy?
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Post by faust on Oct 29, 2004 22:10:44 GMT -5
You cannot Fend 360 degrees with a florentine set. That sounds extremely dangerous, since you can't watch every direction at once so as not to hit people by accident. You can only use one weapon on your front 180. Check the rulebook for the exact wording.
You can stand back-to-back with another character and both Fend, providing 360 degrees of protection from melee acts. You can still be struck with projectiles, vials, spells, ballads, etc.
Again, for a lot of these questions, look at the rulebook. (You *have* purchased a rulebook, right?) Some of the glyph decriptions talk about such effects. Strength has a very long bit of text about its use.
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Post by Wallace MacBix on Dec 22, 2004 16:23:52 GMT -5
i know this seems kind of strange but driving home i was thinking about the "Death" spell. what happens when you double it? if its die in death count, would it double the time it takes you to die, or double the potency of the spell making it die in 1/2 death count? or should we just not even attempt to explain this strange thing?
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Post by guyphillips on Jan 30, 2005 20:09:24 GMT -5
the definition of double says that you simply double all the numeric conditions of the spell. so, yeah, literally, it would mean that you die in double your death count. at least, until they define the death spell as t0=b/x ; t0 = time till death, b = bleed count, x = numeric conditions of spell.
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Post by Wallace MacBix on Jan 30, 2005 21:29:00 GMT -5
it would be kinda funny if it acted like insect swarm, though for death it would just be redundent. if it doubled the death count of the target and it made you count by 2's thus canceling itself out.
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Blik
-Learner-
Posts: 23
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Post by Blik on Feb 20, 2005 14:36:13 GMT -5
Willpower: Allows the user to negate the effects of one mental attack...Willpower can be used against all mind-affecting attacks or forms of control to include rituals, glyphs, SP&P's and ballads...it will not work against hypnosis or poisons. Damnation Actually, Damnation is done more on Spirits, which dont have will power.
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Post by agrivar on Feb 22, 2005 22:57:47 GMT -5
Actually, Damnation is done more on Spirits, which dont have will power. Seeing as I might be the first pc to be damnated (not sure on this) I can attest to the fact that you will probalbly not be in a position to willpower if your getting damnated.
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Post by Wallace MacBix on Mar 10, 2005 23:07:32 GMT -5
okay a bit of a confusion here. i was just wondering if you have a bonding ritual (kinship, marriage, ect) between person A and person B than person A gets a different bonding ritual to person C does person B still get the 5% bonus to spirit quest and 10% to requiem?
Ex with people's names: Wallace and Deacon have kinship. Wallace decides someday that he wants to get married and does so to some girl. Now Wallace and the Girl have the 5% but does Deacon still get a bonus for being Wallace's kin. or does he not recieve it anymore because Wallace's marragie now overrides his kinship with Deacon?
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