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Post by Wallace MacBix on Aug 8, 2005 20:05:11 GMT -5
okay guys this is like the "Wishful Thinking Thread" in the fact that most (if not all) of the things listed here will be pure fiction, things that we would love to see and mabye someday will. also when you include your ideas try your best to make there stats up.
this idea started when i was thinking of a good boast,
a King Razorback Bore.
Maximun Body: 25 Maximun Mana: 5 Maximun Hide: 5 Maximun Rests: 5
Ablities: Claws I-II, Recuperate, Retaliate (sharp I-III), unstoppable, immovable, Strength of 3, Freewill, bounding, Invulnerable Earth, Invulnerable Normal. Vulnerable Projectiles
Actions: Crit. Strike I-V, Dodge I-II, Impale I, Cleave I, Crushskull I, knocback I-V, Parry I-V, slice limb I-III, Strength I-V, Shatter I, Stun I-III, Bash I
Powers: EP I (Earth), EP II (Earth), footsnare
Verbal: "Snuff, Snuff, Snuff..."
Knowledges: Biology, Blindfighting, vigor, fatal blow, see spirit.
Costume: Boar Mask (with bloody eyes tusks), Torso (with razor spikes), claws, (optional) actual (bloody) tusks that stick out from mask
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Post by Wallace MacBix on Aug 8, 2005 20:11:26 GMT -5
the corperal undead need some slight revamping in my oponion. 12 body commoners, imune to unholy, but weak to holy and sunlight isn't much of an improvment.
Plauge Undead
Maximum Body: 4, 8, 12 Maximum Rests: 1
Abilities: Claws I-II, infection (pestilence), Deability to sunlight, vulnerable to holy, invulnerable to normal, invulnerable to unholy, invulnerable (tomb reek), slow on land
Actions: Parry I, Slice limb I, Stun I
Costume: Normal undead paint/mask with yellow under the eyes inbetween white (1/3 white, 1/3 yellow/ 1/3 white)
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Post by Atrus Rand on Nov 11, 2005 2:02:08 GMT -5
Hunter undead
Max Body 4,6,8 Max Rests 1
Abilitys: Claws I-II, Dark Sense, Debility to sunlight, vunerable to holy, invunerable to unholy/normal
Knowleges:Blindfighting, Swords I-IIII, Blunts I-II, Axes I-II, Projectile Wpns, Armor I-III, Tracking
Actions: Persue I-II, Slice hamstring I, Sure Shot I-II
The hunter undead act as single unit Skirmishers/ group hunting units. They can utilize their skills to stalk wounded or dioriented prey making it so they can not hide and lick their wounds. They are not as robust as their (for a zombie at least) normal counter parts, but they make up for it in their ability to flush out(Dark Sense) hidden opponents for more robust allies or chase a wounded and/ or eludeing enemy.(Pursue)
Costume: Normal Undead costume
Post by Traiz on Georges laptop forgot to change usernames
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nop
-Learner-
Bring him back intact includes redundant organs.
Posts: 48
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Post by nop on Nov 11, 2005 21:51:54 GMT -5
Tundra Moose (Arcane Mammal)
Max Body: 20 Max Hide: 5 Max Rests: 4 Max Mana 12
Abilities: Claws 2, Unstoppable, Immoveable, Break, Potency 4
Knowledges: Fatal Blow, See Spirit, Tracking
Actions: Knockback 1-5, Stun 1-3, Crit 1-3, Break Limb 1-2, Crush Skull, Parry 1-4, Shatter 1-2, Strength 1-4, WIllpower 1-3
SP&P: Tomb Reak (Moose stink), Terror 2
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Post by Wallace MacBix on Nov 13, 2005 0:57:09 GMT -5
Badger (Mundane Mammal)
Maximum Body: 10 Maximun Hide: 3 Maximum Rests: 1
Abilities: Claws I-II, Darksense, Earthworks (ground only), Slow on Land, Invulnerable to normal weapons
Knowledges: Surival, Tracking, Biology, See Spirit, Fatal Blow, Climb I-II, Blindfighting
Actions: Dodge I, Parry I-II, Crt. Strike I-III, Slice Limb I, Shatter, Knockback I-III, Willpower I, Cleave I
Blood Badger (Arcane Mammal)
Maximum Body: 15 Maximun Hide: 5 Maximun Mana:10 Maximum Rests: 5
Abilities: Claws I-II, Darksense, Earthworks (ground only), Invulnerable to Head Injuries, Invulnerable to Earth, Invulnerable to normal, Potency III, Unstopable, Ecolocation
Actions: Shread I, Decipactate I, Cleave I, Crush Skull I, Stun I-II, Crt. Strike I-III, Slice Limb I, Shatter, Knockback I-III, Parry I-III, Dodge I-II, Willpower I-II
Knowledges: Surival, Tracking, Biology, See Spirit, Fatal Blow, Climb I-II
Powers: EP I (Earth), EP II (Earth), EP III (Earth), footsnare, Command Animal III
now as a nice little twist you can make both of them have Perminate Eye Injury and take away the Blood Badger's ecolocation and replace it with blindfighting, thus only letting them fight if they are ingaged.
or give them eye injury during the day, and keep ecolocation, yet have them see fine at night
these animals usually travel by themselves digging under the ground listening for something above them so they can eat. the Bloddy Badger is much more agressive and sometimes travles and wonders the surface during the day, despite the pain on its eyes, to forage for better food.
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Post by Trino on Nov 13, 2005 16:27:58 GMT -5
Hey guys this is a cool thread and i like it but here are some critiques from Mycroft and Myself.
King Razorback boar: "not everything in the realm should be able to shoot fire out of its...." -Mycroft Plague Undead : they do exist Hunter undead: Just a weak shadow - Fleet of foot is not and action pursue. Badger: i like the idea but mundane animals can't have fatal lore. I could see hero stand. Blood Badger: OMG!!!!! That is too scary. I would wet myself.....AND EP AHHHHHHHHHHHH. soooo scary...... Tundra moose: "Why does my moose have tome reek and terror.... I also don't like it having willpower. Everyone knows Moose are easily coerced."
I like a lot of the ideas, keep up with all this stuff. Don't get me wrong i like all the animals you said; just some stats need a little work. I know these are just ideas and your own creation but this forum is to share them with everyone and let us tell you what we think. Actually other then the blood badger only some modification is needed. Good Job.
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Post by Atrus Rand on Nov 13, 2005 19:33:28 GMT -5
Just allowing you guys to know, I got some news that some of your ideas from this thread could be actually used for making new creatures. Credit being put where credit is due, of course. Just a nice little tidbit of info.
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Post by Trino on Nov 13, 2005 20:14:14 GMT -5
Where will these creatures be made is the question.
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Post by Trino on Nov 13, 2005 20:28:01 GMT -5
Just got clearance from Fred. If you want a creature to be cosidered for the collapse e-mail him at fhirsch@tmail.com we need as much help as we can get.
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Post by Wallace MacBix on Nov 16, 2005 19:29:13 GMT -5
yeah forgot about hero stand, haven't looked at any stats for a long time and i just had warrior lore in my head....damn you hero stand escaping us...
anyways...vito what do you mean by "considered for the collapse"? do you mean to get into the actual beastery, or for a different realm?
also i remember that tony would not allow badger into the realm just beacuse of the badger song (we already have mushroom and snake). but it would be the perfect standing to introduce it, or just scare the hell out of newbies ;D
also about the "plague undead" are you talking about pestilance zombies? cause i'm just trying to have an undead (spelled from a corpse, not ritual) that can have actions. if not for necros, then mabye some secret lore the kryavans find. something like that. or an undead mutation (how the undead rules were chaged about a year ago). this way undead are stronger then commoners with invulnerablies to normal. you can call it something else, i'm just saying that the corperal undead are a little weak (not talking about shadows or the other ones).
hmmm okay.... here's another set of animals.
Falcon (Mundane avian)
Maximum Body: 5 Maximum Hide: 1
Abilities: Claws I-II, Flight, Fast Flight, Invulnerable to Sure Shot
Knowlegdes: Tracking, Surivial, See Spirit, Fatal Blow, Blindfighting, Biology
Actions: Crt. Strike: I-II, Stun I, Slice Eyes I, Slice Hamstring I, Waylay I, Parry I
King Falcon (Arcane Avian)
Maximum Body: 10 Maximum Hide: 2
Abilities: claws I-II, Flight, Fast Flight, Silent Swooping, Invulnerable to Eye Injury, Invulnerable to Sure Shot, Invulnerable to True Aim
Knowlegdes: Tracking, Surival, See Spirit, Fatal Blow, Biology
Actions: Crt. Strike: I-III, Stun I-II, Slice Eyes I, Slice Limb I-II, Waylay I-III, Parry I-II, Dodge I, (Possible: Impale I).
(did i miss any other flying abilities, like i said i have my books at home) also, can Speeding work on a flying target? because if it does then they both should have it.
also my reason for this is that birds right now really are not good. there need to be some stronger birds out there
these are the fastest birds in the realm, yet they are quite small and fraile. Soaring above all coming down only for the kill. their homes mostly lie in the Forlone Mountains, yet they will sometimes make their nests at the top of a really big tree or at the edge of a cliff. they can kill without their target ever knowing their presense.
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Post by Trino on Nov 16, 2005 20:09:16 GMT -5
The collapse has nothing to do with realms but is another LARP created by fred. God willing it goes well; which it has been it will be open to everyone. We are hoping to add animals into it so if you have any ideas that you personally think are good for beasties then send them to fred. I'm making the alchemy system ;D.
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Post by Rain on Nov 16, 2005 20:29:06 GMT -5
......... why the hell is a badger so dangerous?! SOMEONE EXPLAIN HOW A SMALL FURRY CREATURE CAN SEND YOU INTO SPIRIT!!! If it was some large, teffifying creature like... or I donno... a super combination of an aligator, cave bear, pride lion and every other deadly beast out there I can understand... but its a BADGER. Bixie, come on bro, no just no.
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CaptainMurphy
-Scholar-
Has my avatar always been a broken JPEG?
Posts: 93
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Post by CaptainMurphy on Nov 16, 2005 23:01:16 GMT -5
If it was some large, teffifying creature like... or I donno... a super combination of an aligator, cave bear, pride lion and every other deadly beast out there I can understand... but its a BADGER. Bixie, come on bro, no just no. You mean a chimera? Because that could be all kinds of awesome.
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Post by Damia on Nov 16, 2005 23:02:18 GMT -5
water based creatures are kind of lacking too. I mean, we have crocs, frogs, eels...thats it.
What we need is new sea cretures.
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Post by Rain on Nov 17, 2005 13:46:54 GMT -5
If it was some large, teffifying creature like... or I donno... a super combination of an aligator, cave bear, pride lion and every other deadly beast out there I can understand... but its a BADGER. Bixie, come on bro, no just no. You mean a chimera? Because that could be all kinds of awesome. Yeah! See a chimera is scary! It SHOULD be able to slaughter people, not a badger. lets compare: Which one of those should kill you? And yes, we need more sea creature LIKE GIANT CRABS
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